Gaming the System for Privacy

48 mins 14 secs,  184.47 MB,  iPod Video  480x270,  29.97 fps,  44100 Hz,  522.16 kbits/sec
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Description: Malin, B (Vanderbilt University)
Wednesday 7th December 2016 - 10:00 to 10:45
 
Created: 2016-12-14 12:33
Collection: Data Linkage and Anonymisation
Publisher: Isaac Newton Institute
Copyright: Malin, B
Language: eng (English)
Distribution: World     (downloadable)
Explicit content: No
Aspect Ratio: 16:9
Screencast: No
Bumper: UCS Default
Trailer: UCS Default
 
Abstract: Over the past several decades, there has been a cat-and-mouse game played between data protectors of and data users. It seems as though every time a new model of data privacy is posited, a new attack is published along with high-profile demonstrations of its failure to guarantee protection. This has, upon many occasions, led to outcries about how privacy is either dead, is dying, or was a mere myth and never existed in the first place. The goal of this talk is to review how we got to this juncture in time and suggest that data privacy may not only be dead, but that our technical definitions of the problem may require an augmentation to account for real world adversarial settings. In doing so, I will introduce a new direction in privacy, which is rooted in a formal game theoretic framework and will provide examples of how this view can provide for greater flexibility with respect to several classic privacy problems, including the publication of individual-level records and summary statistics.
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WebM 640x360    691.2 kbits/sec 244.27 MB View Download
iPod Video * 480x270    522.16 kbits/sec 184.47 MB View Download
MP3 44100 Hz 249.77 kbits/sec 88.33 MB Listen Download
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